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Blank bitmap in OpenGL

Posted: Thu Jan 19, 2012 12:57 am
by csdev
I've just put the DLL (demo) version into our OpenGL application. It's pretty much the sample code verbatim except I'm passing in our existing hWnd to FPC_CreateWindow and using a swf I've loaded into memory.

It all seems to initialise fine and FPCListener is being called but when I check the contents of the bitmap in FPCListener it's just full of zeros.

Any ideas?

Posted: Mon Feb 13, 2012 12:39 pm
by Softanics
Hello,

It seems that we had a discussion via the support form.

Thank you!