I use the following ocx version, I got it from the IE browser plugin installation.
Flash10.OCX, version 10.0.12.36
Flash10 IDE has some GPU acceleration flags to hardware accel some of the sprite transformations. I made a test and Adobe exeprojector seems to use GPU flags fine.
But then using F-in-Box, load flash10.ocx and run same Flash project does not seem to utilize same GPU flags (that's what I might experience atm).
Is it something that's taylored to a Adobe exeprojector or can I enable same effects in F-in-Box component?
http://blogs.adobe.com/penguin.swf/2008 ... e_gpu.html
http://www.kaourantin.net/2008/05/what- ... -mean.html