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flash Player 10
Posted: Sun Oct 12, 2008 5:14 pm
Good evening !
Flash 10 is upcoming :):):)
Do you plan to add suport of 10-th into f-in-box ?
I've just installed tested my application and may tell that it does't started
Best REgards !
Posted: Mon Oct 13, 2008 9:49 am
Thank you for your question.
It should work well
I've just checked one more time.
Could you please download latest demo from our site and check it? Do demo applications work properly?
Posted: Tue Oct 14, 2008 8:21 am
It seems you are absolutely right :) The problem was in broken installation of 10a.
but what I really couldn't understand is that why if I'am loading flash.ocx from memory (as in your sample), the application starts to throw unhandable exception
during rapid loading images as streams ?
Is f-in-box creates new instance of Stream on each external resource request call or it just syncronize one instance to many ?
Posted: Tue Oct 14, 2008 9:44 am
Yes, it create a stream for each external resource.
If these exceptions are handled by flash. ocx itself, it's no problem.
Posted: Fri Oct 31, 2008 8:35 am
I use the following ocx version, I got it from the IE browser plugin installation.
Flash10.OCX, version 10.0.12.36
Flash10 IDE has some GPU acceleration flags to hardware accel some of the sprite transformations. I made a test and Adobe exeprojector seems to use GPU flags fine.
But then using F-in-Box, load flash10.ocx and run same Flash project does not seem to utilize same GPU flags (that's what I might experience atm).
Is it something that's taylored to a Adobe exeprojector or can I enable same effects in F-in-Box component?
http://blogs.adobe.com/penguin.swf/2008 ... e_gpu.html
http://www.kaourantin.net/2008/05/what- ... -mean.html
Posted: Fri Oct 31, 2008 4:08 pm
whome wrote:But then using F-in-Box, load flash10.ocx and run same Flash project does not seem to utilize same GPU flags (that's what I might experience atm).
What if to load the same movie into Internet Explorer. Does it use GPU too, how do you think?