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Seriuos issues with F-In-Box Translucency and OpenGL Context

Posted: Tue Sep 18, 2007 5:55 pm
by Wizard
Hello F-In-Box team,

I am PicaJet Photo Manager developer (http://www.picajet.com). Our PicaJet uses OpenGL engine to render image thumbnails and paint its workspace. In generally F-In-Box is excellent components but I discovered that it has serious drawing problems when using a window with Translucency over any OpenGL context.

You can try this by yourself: launch Translucency and OpenGL demos from F-In-Box DLL demo pack (or over PicaJet). And then try to move Flash window over the GL one. You will seen the serious drawing issues.

We received a numerous of feedback from customers of a program which uses F-In-Box and PicaJet simultaneously.

I really hope that this issue will be fixed soon. Thanks in advance.

--
Best Regards,
Murat

Posted: Wed Sep 19, 2007 9:06 am
by Softanics
Thank you for your question.

The part of semitransparent f-in-box window, that is over opengl window, blinks. Do you see the same effect?

Posted: Wed Sep 19, 2007 9:13 am
by Wizard
Softanics wrote:Thank you for your question.

The part of semitransparent f-in-box window, that is over opengl window, blinks. Do you see the same effect?


Yes. Exactly. Artiem, you can directly contact me at support at picajet dom com or to my ICQ: 274651392

Posted: Wed Sep 19, 2007 9:25 am
by Wizard
I thought that this problem related to Flash, but I set WMODE parameter to OPAQUE and the same blinking problem was with the opaque window.

Posted: Wed Sep 19, 2007 10:45 am
by Softanics
I've noticed there are no problems when it plays over the DirectX sample. It means it's OpenGL problem.