Softanics wrote:Thank you for your question.
What problems you have with converting?
Thank you.
how to convert the following codes?
if (FAILED(g_PDIRECT3DDEVICE8->CreateVertexBuffer(sizeof(Vertices),
0,
D3DFVF_MYVERTEX,
D3DPOOL_DEFAULT, &g_PDIRECT3DVERTEXBUFFER9)))
return FALSE;
VOID* pVertices;
if (FAILED(g_PDIRECT3DVERTEXBUFFER9->Lock(0, sizeof(Vertices), (BYTE**)&pVertices, 0)))
return FALSE;
g_PDIRECT3DDEVICE9->SetTextureStageState(0, D3DTSS_MAGFILTER, CurrentFilter);
g_PDIRECT3DDEVICE9->SetTextureStageState(0, D3DTSS_MINFILTER, CurrentFilter);
g_PDIRECT3DDEVICE9->SetTextureStageState(0, D3DTSS_MIPFILTER, CurrentFilter);
g_PDIRECT3DDEVICE9->SetStreamSource(0, g_PDIRECT3DVERTEXBUFFER9, sizeof(MYVERTEX));
g_PDIRECT3DDEVICE9->SetVertexShader(D3DFVF_MYVERTEX);
thanks