key88sf wrote:Hi - ok one last question
After I call LoadFLV() as below, how would I call seekVideo() ??
Could you please try:
CallFunction("<invoke name="seekVideo" returntype="void"><arguments><number>10</number></arguments></invoke>");
?
key88sf wrote:Hi - ok one last question
After I call LoadFLV() as below, how would I call seekVideo() ??
key88sf wrote:I tried this -- I got back S_OK for the HRESULT, but the response string was null and response length was 0. The bitmap returned is still all black
key88sf wrote:Also - when trying to play a FLV with this new player, the messages coming from FPCSetEventListener() are new... for example, instead of getting FPCN_ONREADYSTATECHANGE, I am getting a message with ID = 5114. What is this message?
key88sf wrote:Finally - when I ignore the new event listener codes, the playback window has the embedded "Play" button on the flash control itself. This is not good, because my app already has a Play button in the main UI window.
key88sf wrote:I would like the new flash swf control to work with all the regular FPC functions ( Play, Stop, SetFrame, etc... ). Is this possible??
key88sf wrote:seekVideo doesn't seem to work. My window is not visible
key88sf wrote:Also - when playing a FLV using the new player (with a visible window), if I specify hide_control=true, there is a red border on the top and left side of the window. This was not present with the old FLV player control. Can this be fixed?
key88sf wrote:If I use the flvplayer window which is not visible that we use for generating a bitmap, it does not work. I think maybe the problem is that this window is created in a separate thread which is not the UI thread, and does not have a message pump. Could this be preventing the Flash control from playback / bitmap generation?
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